Side jobs using Unity primarily focus on the development and operation of games across various platforms, but in recent years ...
A cross-platform command line proxy that sits between your game client and server and makes the network worse on purpose. Add latency, jitter, packet loss, duplication, reordering and bandwidth limits ...
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2026年9月,全球游戏引擎巨头Unity扔出一枚‘AI核弹’——不是新版本,不是新渲染器,而是一套真正能‘听懂人话、写对代码、干成实事’的官方AI开发插件:Claude Code与OpenAI Codex双通道正式接入Unity生态!这不是Demo,不是实验品,更不是某位工程师深夜写的GitHub小工具——这是Unity官方团队亲手打磨、持续维护、深度绑定Unity 6+引擎内核的生产力核武器。
这篇文章就用“龙坑必跳舞”这个彩蛋功能作为切入点,从头拆解一个多人游戏区域触发场景的完整实现思路。你不需要负责过大型 MMO,只要写过一点 Unity,或者了解过网络同步的概念,就能跟着文章里的代码把 Demo 跑起来。读完你会清楚:什么时候用 Trigger,什么时候用有状态同步,以及为什么 ...
TCP联机游戏开发涉及网络通信、协议设计、状态同步等核心概念。理解Socket底层通信原理是解决Unity客户端与ASP.NET服务端连接断开、消息不同步、粘包拆包异常等常见问题的基础。本文聚焦原生Socket编程,详解TCP长连接管理、长度前缀协议实现、心跳保活机制及服务器权威下的插值预测同步策略 ...
Introducing Unity 7 - built for a faster-moving, more open industry where creators, cross-functional teams, and coding agents can seamlessly collaborate across every stage of the development cycle.