TCP的重传会把旧指令塞进管道,导致角色“瞬移”。 专业游戏引擎(如Unity Netcode)均基于UDP实现:服务端每帧广播所有玩家位置,客户端用插值(Interpolation)和外推(Extrapolation)平滑运动,丢包直接忽略。 场景3:物联网设备固件升级 混合方案。
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